The place for my notes on my yet to be made 2D GoDot game
I want to create something similar to hill climb racing.
Have loose parts spread out on the track.
Have it be like a kind of rogue-lite experience.
Give the user the ability to add the parts they find along the way onto their vehicle
in a wonky way, like building something from scrap.
Give the parts special/unique powers
Have it be randomly generated
Have placement of parts on the vehicle impact gameplay
Top down 3 axis (slight y axis hills/bumps)
Inspiration
Tutorials & Context

Godot is Low level
https://twitter.com/lewboskii https://discord.gg/TSuGhzas5V https://patreon.com/Lewboski Timestamps: 00:00 Intro 01:10 Godot is low-level 02:39 Language Choice 04:02 Shaders 04:50 GDScript Commodities 05:27 Optimizations 06:14 Godot Docs 07:01 Components & Systems 08:05 Assertion Testing 09:22 Outro Thumbnail: https://x.com/QuietIsBad